Pawn is an armoured warrior with black and white theme in checkard patterns.
Personality
As a summon, Pawn follows the command of Ham.[1] It is unknown if he has any autonomous thinking.
Abilities
Although very little of Pawn's power has been revealed, he appears to be a very powerful summon. It was able to injure Nightmare Bamboo Spear Man.[1]
Pawn stabbing Nightmare Bamboo Spear Man
Swordsmanship: The Pawn has an extremely high level swordsmanship. An unskilled stab of the Pawn was able to pierce through Nightmare Bamboo Spear Man's skin lie it was a piece of paper, something that even a unique weapon could not do.[1]
Combat Style
The Pawn is a close range fighter that closes down the targets in order to strike them with his sword.
Items
Weapons
Sword: The Pawn equipped a sword in it's right hand.
Shield: The Pawn had a small circular black shield on it's left arm.
The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen. Each player begins a game with eight pawns, one on each square of the rank immediately in front of the other pieces. (The white pawns start on a2, b2, c2, d2, e2, f2, g2, h2; the black pawns start on a7, b7, c7, d7, e7, f7, g7, h7.)
Usually, pawns move one space forward at a time. A pawn is the only piece that may never move backward. However, the rules of chess are tricky and nuanced, especially for beginners. There are a number of special rules that apply specifically to pawns that affect the way they can move across the board.[2]
First move. The first time a pawn moves, it has the option of moving one square forward or two squares forward.[2]
Capturing. The pawn is the only one of the chess pieces that can capture other pieces in a method that’s different from how it normally moves. The pawn captures by moving one square diagonally forward to the left or right.[2]
En passant capture. En passant—French for “in passing”—is an unusual rule that applies specifically to pawns and involves a special move. Let’s say you’re playing as white and you choose to move your pawn two squares forward on its first move. If on that move, the pawn lands on a square adjacent to a black pawn on its fifth rank, the enemy pawn may still capture the white pawn. The capture must be made immediately on the next move, or the right to capture en passant is forfeit. If an en passant capture is the only legal move that can be made, it must be played. Learn more about En passant capture here.[2]
Pawn promotion. If a pawn reaches the opposite side of the board, it can be promoted to a piece of the player’s choosing—a rook, a bishop, a knight, or a queen—and is immediately replaced by the new piece. In this scenario, it’s rare for anything other than the queen—the most powerful piece—to be chosen as the replacement.[2]